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AI Insights · Timothy · January 2022

Top 5 First Person Games on Android in Chile Q4 2021

In Q4 2021, the top 5 first-person games on Android in Chile experienced varied performance trends in terms of downloads, revenue, and active users.

Top 5 First Person Games on Android in Chile Q4 2021

In the fourth quarter of 2021, the top five first-person games on the Android platform in Chile showed diverse performance trends. Data from Sensor Tower provides detailed insights into weekly downloads, revenue, and active user metrics for these popular titles.

Call of Duty: Mobile Season 8 saw a consistent performance in weekly revenue, peaking at around $27K in late September and maintaining figures between $20K and $23K throughout the quarter. Weekly downloads fluctuated, starting at 13K and dipping to 8.1K in early December before rising again to 13.4K by the end of the quarter. Active users slightly declined from 213K to 179K over the same period.

Minecraft maintained steady weekly revenue, ranging between $10K and $13K, with a peak of $13.3K in the final week of December. Downloads were relatively low, staying between 150 and 250 weekly. The active user base was stable, starting at 14.4K and ending the quarter at 15.4K.

Chapters: Interactive Stories experienced moderate revenue, peaking at $6.9K in early October and averaging around $5K to $6K for the rest of the quarter. Downloads saw a significant drop from 2.6K to just under 1K by mid-December, with a slight increase to 1.1K at the end of the quarter. Active users declined from 14.1K to 9.4K.

Sniper 3D:Gun Shooting Games had a varied revenue trend, peaking at $5.7K in early October and dropping to $3.2K by the end of December. Weekly downloads were relatively stable, ranging from 8K to 12K. Active users decreased from 79K to 74K over the quarter, with slight fluctuations.

Cooking Madness: A Chef's Game showed stable revenue, peaking at $3.1K in late September and averaging around $2K to $3K for the rest of the quarter. Downloads fluctuated, peaking at 4.9K in mid-October and ending the quarter at 4K. Active users remained relatively stable, starting at 33K and ending at 32K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022